I unwittingly created chairs and beds as static items, which naturally don't work in the game.
Creation kit skyrim how to load meshes and textures mod#
When I started this mod a few days ago, I didn't fully understand how a static item differs from furniture. The aim is to store all my favourite items there so I can decorate using console commands. Thanks to you, I finally understand navmeshing and how best to apply it.īack on topic, I recently created a resource mod, designed for personal use. For the first time, the Creation Kit makes sense. They've provided a wealth of help and information during this past week. After searching the forum initially with no sucess, this seemed the best place to ask.įirst, I'd like to quickly thank to the OP for your tutorials. Perhaps someone can answer a slight problem I am facing concerning resources. To use it we first open up our cell in the render window, then find our asset in the list and drag/drop onto the render window, just like any other asset you want to use.Īnd that's it, we've added our first asset Here you'll notice our fields have been filled, we can click OK again and it'll then put our asset in the list. With that done you can now click the OK button to close that screen and go back to the first one we opened.
![creation kit skyrim how to load meshes and textures creation kit skyrim how to load meshes and textures](https://www.afkmods.com/uploads/gallery/album_10/gallery_1482_10_64537.jpg)
Now click open, you'll see it displayed in the Model edit screen, this is a preview of how it'll look in-game. Navigate to the Meshes/TESA/Clutter/Fishing folder, click on the FishingNet01 NIF to select it. The next part is our Model slot, click the Edit button, this opens up the model edit screen, click the Edit button at the top of this screen and we'll be asked to locate our NIF file. Give the asset a unique ID, for this I gave mine aaISFishingNet01. The first as I'm sure you know is a unique ID for our asset, the Model field points to our asset's NIF file. The only two options here we need to take interest in are the ID and Model fields.